Here you can buy a commercial license for it, so that you can use this tileset in your commercial RPG Maker game. There is no need for parallax mapping everything is in the correct tileset format. If you have VX Ace already, you're fine, but otherwise I'd advise not using these until you do. Celianna’s Tileset is one of the most popular free (non-commercially) tilesets used in RPG Maker VX and VX Ace. However, it is worth noting that unless you've bought a copy of VX Ace and the agreement that comes with it, then it isn't legal to use these. If the Forum Wizards like Shaz or Archeia say that posting these are against the forum rules for whatever reason, I'll take this post down as soon as I can.Ĭredit would be nice, but not necessary (seeing as I'm just enlarging the RTP Tilesets, as opposed to making them from scratch). !Door1 (These are technically tilesets, yet not, so.)Īnd I made a green door for myself, so if you're interested, then go for it. World_A2 (those freaking trees took waaay to much energy) Or, the no-black-hole version if you're like me and don't like the random and out of place black hole. Simply upload a file and you will get a link. Or, if the half-missing trims on blue carpet bothered you as much as it bothered me, here's the alternative I made. zip The quick uploader is for uploads that you can upload on the fly without ever having to reload the page. Outside_C (Same as Outside_B-might be weird, lemme know if you notice anything.) En este tutorial veremos como crear nuestros propios tilesets (escenarios), y como integrarlos correctamente en nuestro proyecto. Lemme know if you notice anything weird.) Outside_B (like the Dungeon_B tile, these might need some work. Domaine concerné: Tileset,Graphisme Logiciel utilisé: RPG MAKER XP Coucou tout le monde, voilà si je poste ici cest que je suis pas mal embêté, en fait jaimerais créer un jeu pokémon, mais avec les graphisme de pokémon cristal, quelquun pourrait maider à avoir les tileset, jai beau chercher je narrive pas à les trouver. Outside_A4 (And now this is really really big and I'm not sure how to fix it.) If you noticed some pixels out of place somewhere, let me know and I'll fix it.) If you notice anything weird on something specific, then let me know.)ĭungeon_C (Same applies to Dungeon_B. Seems to be related to map connections.Or, if you're like me, and don't like the random black patches in the walls.ĭungeon_B (This is the one I've been using for a while, so they may not be as high quality as the others. Thank you!ĮDIT: Vanilla has replicated it on intel hardware. I would kindly ask people to test this so I can isolate whether it's on my end, or at least related to hardware. The issue shows up in older versions of Essentials for me, but is exacerbated in v19 due to the high and stable framerate of MKXP, making the small chokes more apparent when they happen. I can't confirm or test right now, but I could look into it. The reason I'm saying this is because I do believe that even RGSS3 (vx ace) games showed a (way less noticeable) effect like that. While Nuri said this didn't look RMXP-specific, It could at least be RGSS-specific, or have something to do with how it implements drawing/updating. I think that this has happened to me in the past with RMXP games in general (laptop and desktop, both AMD, older and newer alike). It could be a tilemap draw issue, or something that is related to how Essentials and the graphics card / cpu interact. Last edited by a moderator: Apr 13, 2015. Well, unless you use some kind of scripting. New Modern Exterior Doors for RPG maker VX Ace. The tilesets go in the System folder, but youre limited to the one set. RPG Maker VX (version before Ace) was a bit trickier. Its under Graphics/Tilesets under the Resource Manager. Understandably, this should also be normal in some cases) VX Ace absolutely has the ability to load custom tilesets. RPG Maker VX Ace features a largely expanded collection of graphics, with 4 tilesets and collapsed character sprites included, on top of many new sprites. As you can see, there is a clear choke every couple of steps, or with every step even.Īside from the chokes, the game lags on bigger maps in general (which is to be expected) but sinceġ) events do not interfere with the lag (and the chokes), (I assume Essentials turns off far-away events/ events outside player view, by default?)Ģ) fps always drops during movement even in really small mapsģ) lag can be reduced if the bigger map only has 1 repeating tile drawn all over, and on one layer only (so a 128x128 map with only 1 tile filling the entire map, and with no tiles on any of the other layers, lags less than a 128x128 map with many tiles, and stuff drawn on more than 1 layer.
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